![]() Individual sound effects, taken in isolation, are excellent, like the delightful blast and ring of a shell exploding against a tank. In fact, perhaps the single biggest disappointment in Company of Heroes 3’s multiplayer mode is that its sound seems oddly muddled. Sure there are specific balance issues – the M18 Hellcat's too tough! Those flamethrowers are OP! – but show me an RTS without balance issues at launch and I'll show you a liar. ![]() I'll say that, as of a few days after launch, this is the most diverse, balanced, and stable multiplayer game in the entire Company of Heroes series to date. CoH3 nails all of that thanks to a wide variety of factions, snappy unit controls, and great multiplayer stability. That'll certainly be true for Company of Heroes 3, because while the single-player campaigns are trapped in a quagmire of a strategic map and bogged down in their storytelling, in multiplayer we can focus on what really matters: moment-to-moment gameplay, balance, and faction mechanics. For a lot of long-time fans, Company of Heroes is a real-time strategy series that’s more about competitive play than single-player campaigns, and we've logged hundreds more hours playing against other people than against the AI in scripted scenarios.
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